* @error: return location for errors
*
* This will cause a pixbuf loader to parse the next @count bytes of
- * an image. It will return TRUE if the data was loaded successfully,
- * and FALSE if an error occurred. In the latter case, the loader
- * will be closed, and will not accept further writes. If FALSE is
+ * an image. It will return %TRUE if the data was loaded successfully,
+ * and %FALSE if an error occurred. In the latter case, the loader
+ * will be closed, and will not accept further writes. If %FALSE is
* returned, @error will be set to an error from the #GDK_PIXBUF_ERROR
* or #G_FILE_ERROR domains.
*
- * Return value: #TRUE if the write was successful, or #FALSE if the loader
+ * Return value: %TRUE if the write was successful, or %FALSE if the loader
* cannot parse the buffer.
**/
gboolean
* gdk_pixbuf_loader_get_pixbuf:
* @loader: A pixbuf loader.
*
- * Queries the GdkPixbuf that a pixbuf loader is currently creating.
+ * Queries the #GdkPixbuf that a pixbuf loader is currently creating.
* In general it only makes sense to call this function after the
* "area_prepared" signal has been emitted by the loader; this means
* that enough data has been read to know the size of the image that
* gdk_pixbuf_loader_get_animation:
* @loader: A pixbuf loader
*
- * Queries the GdkPixbufAnimation that a pixbuf loader is currently creating.
+ * Queries the #GdkPixbufAnimation that a pixbuf loader is currently creating.
* In general it only makes sense to call this function afer the "area_prepared"
* signal has been emitted by the loader. If the loader doesn't have enough
- * bytes yet (hasn't emitted the area_prepared signal) this function will return
- * %NULL.
+ * bytes yet (hasn't emitted the "area_prepared" signal) this function will
+ * return %NULL.
*
- * Return value: The GdkPixbufAnimation that the loader is loading, or NULL if
+ * Return value: The #GdkPixbufAnimation that the loader is loading, or %NULL if
not enough data has been read to determine the information.
**/
GdkPixbufAnimation *
* gdk_pixbuf_loader_write() will occur, so that it can free its
* internal loading structures. Also, tries to parse any data that
* hasn't yet been parsed; if the remaining data is partial or
- * corrupt, an error will be returned. If FALSE is returned, @error
+ * corrupt, an error will be returned. If %FALSE is returned, @error
* will be set to an error from the #GDK_PIXBUF_ERROR or #G_FILE_ERROR
* domains. If you're just cancelling a load rather than expecting it
* to be finished, passing %NULL for @error to ignore it is
* gdk_pixbuf_add_alpha:
* @pixbuf: A pixbuf.
* @substitute_color: Whether to set a color to zero opacity. If this
- * is #FALSE, then the (@r, @g, @b) arguments will be ignored.
+ * is %FALSE, then the (@r, @g, @b) arguments will be ignored.
* @r: Red value to substitute.
* @g: Green value to substitute.
* @b: Blue value to substitute.
* values are copied from the original; otherwise, the alpha channel
* is initialized to 255 (full opacity).
*
- * If @substitute_color is #TRUE, then the color specified by (@r, @g, @b) will be
+ * If @substitute_color is %TRUE, then the color specified by (@r, @g, @b) will be
* assigned zero opacity. That is, if you pass (255, 255, 255) for the
* substitute color, all white pixels will become fully transparent.
*
* effects. If @saturation is 1.0 then saturation is not changed. If
* it's less than 1.0, saturation is reduced (the image is darkened);
* if greater than 1.0, saturation is increased (the image is
- * brightened). If @pixelate is TRUE, then pixels are faded in a
+ * brightened). If @pixelate is %TRUE, then pixels are faded in a
* checkerboard pattern to create a pixelated image. @src and @dest
* must have the same image format, size, and rowstride.
*